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Visit www.Nexuiz.comfor news and media of the new Nexuiz by IllFonic
Nexuiz was originally developed by Lee Vermeulen and Forest ‘LordHavoc' Hale, who started Alientrap in the summer of 2002. The goal of the project was to create a high quality first person shooter that could be played freely across all platforms in one package: PC, Mac, and Linux. The engine that powered Nexuiz was Forest Hale's Darkplaces engine.
The first version of the game was released in 2005. Development continued with many online contributors over the years, with version 2.5 released in October of 2009. Since its release it has been downloaded over 6 million times, and is included with many Linux distributions.
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In mid-2010 it was announced that a new XBLA, PSN, and Steam downloadable remake of Nexuiz would be done from the ground up by IllFonic using Crytek's CryENGINE3 game engine. Original Nexuiz designer Forest ‘LordHavoc' Hale worked with Illfonic on the new version, many of the GPL contributors forked the project into a new game Xonotic, while Lee Vermeulen moved towards Capsized development.
Illfonic's Nexuiz was released for XBLA in February 2012, and Steam May 3rd 2012.
Gameplay Video
Original Nexuiz Development Team
Team Leaders
Lee Vermeulen Project Founder and Co-Designer
Forest 'LordHavoc' Hale Lead Programmer and Co-Designer
Maintainers
Rudolf 'div0' Polzer
Kristian 'morfar' Johansson
Maik 'SavageX' Merten
Andreas 'Black' Kirsch Programmer
Paul 'Strahlemann' Evers Level Designer
Peter 'Morphed' Pielak Artist
Samual Lenks Programmer
Rasmus 'FruitieX' Eskola Artist and Programmer
Saulo 'mand1nga' Gil Programmer
Stephan 'esteel' Stahl Programmer
Jakob 'tZork' Markstrom Grohn Programmer and Artist
Tyler '-z-' Mulligan Web Developer and Interaction Designer
Wolfgang 'Blub0' Bumiller Programmer
Merlijn Hofstra Programmer and server admin
Past Team
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Kurt Dereli Artist
Yves 'EviLair' Allaire Artist
Fabien 'H. Reaper' Tschirhart Level Designer
'Innovati' Artist
KadaverJack Programmer
William Libert Level Designer
MauveBib Bot Programmer
Rick 'Rat' Kelley Lead Animator, Skinner
Michael 'Tenshihan' Quinn Sound FX and Player-Voices
Gottfried 'Toddd' Hofmann Sound FX
Marko 'Urre' Permanto Bot Programmer
Dan 'Wazat' Hale Sound FX
Garth 'Zombie' Hendy Level Designer
Special Thanks
Robert 'ai' Kuroto Various models
Chris 'amethyst7' Matz Level design
blkrbt Music
Gerd 'Elysis' Raudenbusch Music
Marius 'GreEn`mArine' Shekow Programmer
Braden 'meoblast001' Walters Music
Alexander 'motorsep' Zubov Weapon animation
Eric 'Munyul Verminard' Sambach Level design
Severin 'sev' Meyer Artist
Simon O'Callaghan egyptsoc texture set
Michael 'Tenshihan' Quinn Sound effects
Amos 'torus' Dudley Announcer voices
Mattrew Rye Level design
Henning 'Tymo' Janssen Level design
Kevin 'Tyrann' Shanahan Level design
William 'Willis' Weilep Master server host
Thanks
Quake Free
Attila 'WW3' Houtkooper
BigMac
Brain Younds
Christian Ice
Clinton 'Kaziganthe' Freeman
Dan 'Digger' Korostelev
Donkey
Dustin Geeraert
Edgenetwork
Edward 'Ed' Holness
FrikaC
Jitspoe
Jody Gallagher
Juergen 'LowDragon' Timm
Lee David Ash
Mathieu 'Elric' Olivier
Mephisto
MirceaKitsune
MrBougo
Munyul
Netzwerg
NoelCower
Parapraxis
Petithomme
Q1 Retexturing Project
Qantourisc
Ronan
Sajt
Shaggy
Shank
SomeGuy
Spike
Spirit
Steve Vermeulen
Supajoe
Tei
Tomaz
Ulrich Galbraith
Vortex
Zenex
dstrek
lcatlnx
leileilol
michaelb
terencehill